About Me

Hello, I'm Manoel V. McCadden.

I am an Audio Programmer and Technical Sound Designer passionate about bridging the gap between audio and technology through my musical and technical backgrounds.

I am currently a Junior at DigiPen Institute of Technology, pursuing my B.S. in Computer Science and Digital Audio. In my time at DigiPen I have worked on and completed three game titles as the team's Audio Programmer, where I utilized C and C++ to build custom systems, engines, and tools.

Currently working on a fourth game title as the team's Technical Sound Designer, through which I develop custom systems and integration methods and create unique audio assets for cinematics to assist with the team's evolving needs.

Beyond my programming work, you can find me playing my Bari Sax with the DigiPen Jazz Dragons and DigiPen Big Band, providing live sound support for events, or working in the campus recording studio.

Check out my projects and game titles below, or contact me via email or LinkedIn!

My Skills

  • Programming Languages:
    C/C++, Python
    [Familiar with: Assembly, GLSL, R, C#, Java, Lua]
  • CS Topics:
    DSP, Real-Time Interactive Sound Synthesis, Computational Acoustics, Memory Managment, Multithreading, Data Structures, Algorithms, Operating Systems, Computer Architecture
  • Libraries & APIs:
    OpenGL, GLFW, GLM, Dear ImGUI, JSON for Modern C++
    [Familiar with: Vulkan]
  • Development Tools:
    Peforce, Git, Doxygen, Make, Visual Studio, NeoVim
  • Development Practices:
    Code Reviews, Unit Testing, Debugging, Profiling, Code Documentation, Technical Writing
  • Game & Audio Software
    Wwise, FMOD, Unreal Engine 5, C++ Custom Engine, Art & Audio Pipeline Development
  • Audio Engineering:
    Mixing, Vocal and Instrument Recording, Live Event & Studio Setup/Teardown, FL Studio, Ableton, Repear

Featured Projects


Hyperfist

I am the Technical Sound Designer on Hyperfist. A fast-paced, first-person, melee combat game all about delivering the most radical punch ever. Try out the Demo on Steam!

ARMS

A Physically Modeled Acoustic Room Simulation that visualizes and filters audio files based on how rooms attenutate sound due to different materials, and microphone/speaker settings. Check it out on Github!

Contact Me

manoelvmccadden@gmail.com

Download Resume